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ONLINE 3DS MAX & V-RAY TRAINING COURSE
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DURATION : 1month
FACULTY : Mr. Karunakar(7+Years exp)
3DS MAX
Getting Started
Course Introduction
Learning objectives
Configuring 3ds Max and 3ds Max design
Setting up units
Setting display units to architectural
Assigning a project folder
Creating a prototype folder
Pre production and planning
Pre-Planning the production
Developing thestory board sketch style
Examining a sample storyboard
Planning the scene level of details
Understanding level of details
Planning file output
Modeling
Modeling in 3Ds Max
Understanding shapes
Saving incremental files
Cloning shapes
Creating outline shapes
Attaching shapes
Editing Closed 2D shapes
Trimming and welding splines
Filtering a vertex
Understanding mesh and poly objects
Discovering the editable poly object type
Converting object types
Materials
Introducing Materials
Understanding the slate material editor
Creating schematic materials
Learning the arch and design material
Adjusting shaders
Editing reflectivity
Assigning a material
Using map patterns
Simulating Geometry
Working wit unwrap UVW
Editing materials ID's
Assigning a multi/sub-object material
Lighting
Learning direct and indirect light
Discovering daylight
Placing a daylight system
Adjusting location
Adjusting physical sky
Understanding photometric lights
Enabling streetlights in a scene
Enabling global illumination
Rendering
Introducing rendering
Learning about still image
Understanding still image resolution
Rendering still images etc...
Cameras
Understanding the cameras impportance
Discovering the traditional camera shots
Learning effective camera distance
Changing viewer distance
Discovering the depth of field
Adding depth of field to control focus
Effects and Dynamics
Understanding particle effects
Creating a particle flow
Discovering 3ds max dynamics
Simulating rigid bodies
Draping a table cloth
Output
Considering the final output
Underi=standing the scene states
Setting up scene states for rendering
Understanding batch rendering
Configuring a batch rendering Queue
LEED lighting analysis
Introducing lighting analysis
Understanding lighting analysis
Learning who uses lighting analysis
Identifying issues for lighting analysis
Examining scene and modeling issues
Bulding to scale
Understanding 3D lighting design
Examining real world lighting
Lighting the scene
Understanding Lighting preparation
Creating a ground plane
Discovering the daylight system
Scene materials
Understanding scene materials
Identifying scene materials
Lighting analysis for presentation
Introducing lighting analysis for presentation
Understanding lighting analysis tools
Rendering an analysis
Rendering a complete analysis
VR-RAY
Introduction
V-Ray installation
V-Ray Configuration
Tools and Features
Image saving options
Critical Concepts
Image sampling
Subdivs
DMC Sampler
color mapping
color-mapping modes
Key Lighting Tools
Introduction
Dealing with lighting problems
How to add spherical fill light
How to create mesh light
How to create skylight effect
How to work with the dome light
Global Illumination
Introduction
what is primary and secondary bounces
How irradiance mapping works
Using irradiance mapping
How light cache works
Using light cache
Understanding brute force GI
Using brute force GI
Materials
Introduction
Creating a diffuse color
Making reflective materials
Blurring reflections
Making clear and colored glass
How to create translucency effect
Quality Control with Image Sampling
Introduction to image sampling
Using the Fixed-Rate sampler
How to use the Adaptive DMC sampler
Working with the Adaptive Subdivision sampler
Comparing image-sampling renders
The Physical Workflow
The physical workflow explained
Working with VRaySun and VRaySky
Controlling the VRayPhysicalCamera
V-Ray's Effects Tools
Depth of field: VRayPhysicalCamera
Depth of field: using a perspective viewport
Creating a motion blur effect
Generating caustic effects
Using VRayFur
Stereoscopic 3D rendering
Using Render Elements
Render elements workflow
Preparing to composite
Compositing V-Ray elements
Putting extra elements to work
Post-lighting a scene
RT
Introduction to RT
Demonstrating the RT workflow
COURSES OFFERING
3DS MAX
3DS MAX & V-RAY
ADOBE PHOTOSHOP
ADOBE AFTER EFFECTS
ADOBE PREMIERE PRO
ADVANCE EXCEL
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MULTIMEDIA ADVANCED
angular
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CODEIGNITER
CORE JAVA
DATA SCIENCE
DATA STRUCTURES and ALGORITHMS in PYTHON
DEVOPS
DIGITAL MARKETING
DTP
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HTML 4,5,6, CSS 2,3,4, JAVASCRIPT
INFORMATICA
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LINUX UNIX SHELLSCRIPTING
MEAN ( FULLSTACK UI TECHNOLOGIES )
MERN ( FULLSTACK UI TECHNOLOGIES )
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MS-OFFICE & ADVANCE EXCEL
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SELENIUM
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SPOKEN ENGLISH
SPOKEN HINDI
STAAD PRO
Tally.ERP9 (GST)
UI TECHNOLOGIES
UI TECHNOLOGIES + angular
UI TECHNOLOGIES + REACT JS
MEAN ( FULLSTACK UI TECHNOLOGIES )
MERN ( FULLSTACK UI TECHNOLOGIES )
WEB / UI DESIGNING
WEB / UI DESIGNING AND DEVELOPMENT
WEB AND GRAPHIC DESIGNING
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