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šŸš€ Classroom C++ Programming Language Training Course in Ameerpet Hyderabad India

Classroom C++ Programming Language Training Course in Ameerpet Hyderabad India

šŸ§‘ā€šŸ’¼ Trainer (Completed 60+ Batches): Mr. Venkat(8+Years exp) / Mr. Arun(10+Years exp) / Ms. Khan(8+Years exp)

šŸ‘Øā€šŸ« Group Training Fee: ₹10,000/- āž”ļø Offer: ₹5,000/-

šŸ§‘ā€šŸ’» One-On-One Training Fee: ₹20,000/- āž”ļø Offer: ₹10,000/-

šŸ“… Duration: 45 Days Training

  • 1. C++ Programming Language
  • 2. AI: ChatGPT, CoPilot and Gemini

1. C++ PROGRAMMING LANGUAGE

  • Limitations of Procedural Programming
  • Need for Object-Oriented Programming
  • Basic Concepts of OOP: Class, Object, Inheritance, Encapsulation, Abstraction, Polymorphism
  • Benefits of OOP: Modularity, Reusability, Maintainability, Security
  • Difference Between C and C++
  • Applications of OOP in Real World Projects
  • How C++ Supports OOP Paradigm

Moving from C to C++

  • Understanding Scope Resolution Operator (::)
  • Usage of const and constexpr
  • Reference Variables (Aliases)
  • Pointer vs Reference: Differences and Use Cases
  • Passing Parameters by Reference
  • Inline Functions for Optimization
  • Function Overloading Concepts
  • Default and Constant Arguments in Functions
  • Function with Variable Number of Arguments (variadic functions)
  • Function Pointers in C++

Classes and Objects

  • Defining a Class and Creating Objects
  • Access Specifiers: public, private, protected
  • Defining and Accessing Member Functions
  • Inline vs Outside Class Function Definitions
  • Memory Allocation of Objects and Members
  • Using Static Data Members and Static Member Functions
  • Const Member Functions and Const Objects
  • Nested Classes
  • Anonymous Objects and Temporary Objects
  • Anonymous Classes

Constructors and Destructors

  • Purpose of Constructors
  • Types: Default, Parameterized, Copy Constructors
  • Dynamic Constructors
  • Constructor Overloading
  • Constructor with Default Arguments
  • Explicit Constructors
  • Shallow Copy vs Deep Copy
  • Destructor Syntax and Usage
  • Order of Constructor/Destructor Execution in Inheritance
  • Initialization Lists in Constructors

Operator Overloading

  • Introduction to Operator Overloading
  • Overloadable and Non-Overloadable Operators
  • Unary Operator Overloading
  • Binary Operator Overloading
  • Using Member vs Friend Function for Overloading
  • Overloading Arithmetic, Relational, and Assignment Operators
  • Overloading Subscript [] and Function Call () Operators
  • Overloading Type Conversion Operators
  • Best Practices in Operator Overloading

Inheritance

  • What is Inheritance? Why is it Needed?
  • Base and Derived Class Syntax
  • Types of Inheritance: Single, Multilevel, Multiple, Hierarchical, Hybrid
  • Constructor/Destructor Calls in Inheritance
  • Function Overriding and Object Slicing
  • Access Specifiers and Inheritance
  • Virtual Base Class and Diamond Problem
  • Using protected Members
  • Inheritance and Memory Layout

Virtual Functions & Polymorphism

  • What is Polymorphism?
  • Compile-Time Polymorphism: Function and Operator Overloading
  • Runtime Polymorphism using Virtual Functions
  • Pointer to Base Class Holding Derived Class Object
  • VTable and VPTR Internals
  • Pure Virtual Functions and Abstract Classes
  • Rules for Virtual Functions
  • Virtual Destructors
  • Function Overriding vs Function Hiding

Templates

  • Function Templates with Single and Multiple Parameters
  • Template Argument Deduction
  • Class Templates
  • Class Templates with Multiple Type Parameters
  • Templates and Inheritance
  • Template Specialization (Full and Partial)
  • Non-Type Template Arguments
  • Templates and STL Introduction

Exception Handling

  • Need for Exception Handling
  • try-catch Block Syntax
  • Multiple catch Blocks
  • Catching All Exceptions
  • Throwing Objects
  • Nested try-catch Blocks
  • Rethrowing Exceptions
  • Creating Custom Exception Classes
  • Stack Unwinding and Resource Management

Streams Computation With Console

  • What are Streams?
  • cin, cout, cerr, clog Usage
  • Unformatted Console Input and Output
  • Formatted Output with manipulators
  • Using getline(), get(), put()

Manipulating Strings

  • Using C-style Character Arrays
  • Introduction to std::string Class
  • Common String Methods: length, substr, find, insert, erase, etc.
  • Concatenation and Comparison
  • Conversion between string and numbers using stoi, to_string
  • Handling Unicode with wstring and wchar_t

Files and Streams

  • Stream Classes: ifstream, ofstream, fstream
  • Opening, Reading, Writing, Appending Text Files
  • Binary File Operations
  • File Modes (ios::in, ios::out, ios::binary, etc.)
  • File Pointers and their Manipulation (seekg, seekp, tellg, tellp)
  • Detecting End of File and File Errors
  • Serialization using Files

Object-Oriented Systems Development

  • Procedure-Oriented Development Tools
  • Object-Oriented Notations and Graphs
  • Steps in Object-Oriented Analysis
  • Steps in Object-Oriented Design
  • Implementation
  • Use Cases and Requirements Gathering
  • UML Diagrams: Class, Object, Sequence, Use Case
  • Design Principles: SOLID, DRY, YAGNI
  • Design Patterns Overview: Factory, Singleton, Strategy
2. ChatGPT, CoPilot and Gemini