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πŸš€ Online 3DS MAX + V-RAY Training in Ameerpet

Online 3DS MAX + V-RAY Training in Ameerpet

πŸ§‘β€πŸ’Ό Trainer (Completed 20+ Batches): Mr. Amith(12+Years exp)

πŸ‘¨β€πŸ« Group Training Fee: β‚Ή30,000/- ➑️ Offer: β‚Ή15,000/-

πŸ§‘β€πŸ’» One-On-One Training Fee: β‚Ή40,000/- ➑️ Offer: β‚Ή20,000/-

πŸ“… Duration: 3 Months Training

3DX MAX

Getting Started
  • Introduction to the Course
  • Learning Objectives and Outcomes
  • Installing and Configuring 3ds Max / 3ds Max Design
  • Setting System Units and Display Units
  • Understanding the User Interface (UI)
  • Creating and Assigning a Project Folder
  • Creating a Prototype / Working Directory
  • Introduction to AI Tools in 3D Design Workflows
Pre-Production and Planning
  • Pre-Planning the 3D Production Process
  • Developing Storyboards and Sketch Styles
  • Examining Sample Storyboards
  • Planning Scene Complexity & Level of Detail (LoD)
  • Understanding File Output & Render Strategy
  • Using AI-Based Concept Art Generators
Modeling
  • Basics of Modeling in 3ds Max
  • Understanding Shapes & Splines
  • Cloning & Transforming Shapes
  • Creating and Editing Outline Shapes
  • Attaching & Modifying Shapes
  • Trimming and Welding Splines
  • Understanding Mesh vs. Poly Objects
  • Editable Poly: Tools and Techniques
  • Saving Incremental Files
  • Filtering Vertices for Optimization
  • Object Type Conversion
  • AI-Assisted Modeling Tools
Materials and Texturing
  • Introduction to Materials
  • Understanding the Slate Material Editor
  • Creating Schematic and Procedural Materials
  • Using Arch & Design Materials
  • Editing Shaders and Reflectivity
  • Assigning Materials and Using Material IDs
  • Applying Multi/Sub-Object Materials
  • Using Map Patterns and UVW Unwraps
  • Simulating Geometry through Materials
  • Editing Material Channels
  • AI-Powered Texture Generation Tools
Lighting
  • Fundamentals of Lighting: Direct & Indirect
  • Discovering and Placing Daylight Systems
  • Adjusting Sky, Location, and Physical Sun
  • Understanding Photometric Lights
  • Enabling and Configuring Street Lights
  • Using Global Illumination
  • AI Lighting Simulation from Real Photos
Cameras
  • Importance of Camera Angles in 3D
  • Traditional Camera Shot Types
  • Effective Camera Distances
  • Adjusting Viewer Perspective
  • Using Depth of Field (DoF)
  • AI-Based Camera Framing Suggestions
Rendering
  • Introduction to Rendering Process
  • Rendering Still Images: Settings and Resolution
  • Using Render Elements
  • Understanding Scene States
  • Batch Rendering Setup
  • AI Denoising and Upscaling Tools
  • Cloud Rendering Services with AI
Effects and Dynamics
  • Understanding Particle Effects
  • Creating Particle Flow Systems
  • Understanding 3ds Max Dynamics
  • Simulating Rigid Body Dynamics
  • Draping with Cloth Modifier
  • Using Wind, Gravity & Forces
  • AI Animation Assist Tools
Output and Presentation
  • Planning the Final Output
  • Using Scene States for Render Control
  • Batch Rendering in Production Workflow
  • Creating Demo Reels
  • AI Tools for Post-Processing
LEED Lighting Analysis & Green Design
  • Introduction to Lighting Analysis
  • Tools like Autodesk Lighting Analysis
  • Identifying Modeling and Geometry Issues
  • Creating Accurate Ground Planes
  • Examining Real-World Lighting References
  • AI-Assisted LEED Lighting Optimization
Lighting the Scene
  • Setting Up Realistic Lighting
  • Creating and Aligning Ground Planes
  • Placing and Adjusting Daylight Systems
  • AI-Driven Lighting Setup
Scene Materials
  • Identifying and Assigning Real-World Materials
  • Material Optimization Techniques
  • AI-Powered Material Generation
Lighting Analysis for Presentation
  • Using Visual Lighting Analysis Tools
  • Generating Reports and Graphs
  • AI Optimization for Client Presentations
Rendering an Analysis
  • Rendering the Final Output with Analysis Overlays
  • Creating Final Boards and Exporting as PDF
Future of 3D with AI (Bonus)
  • How AI is Transforming 3D Design
  • Tools Integrating AI with 3ds Max
  • Ethical Use of AI in Creative Work
  • Procedural Worldbuilding and AI Co-Creation

V-RAY

Introduction
  • Installing V-Ray for 3ds Max (Latest version)
  • V-Ray License and Activation
  • Configuring V-Ray as Default Renderer
  • Overview of V-Ray Interface and Menus
  • Exploring Chaos Cosmos (V-Ray Assets Library)
  • V-Ray Frame Buffer (VFB 2.0+) Overview
  • Image Saving Options and File Formats
Critical Concepts
  • Understanding Image Sampling in V-Ray 6
  • Controlling Subdivisions and Noise
  • DMC Sampler: Updates and Best Practices
  • Color Mapping Techniques and Gamma Correction
  • Using Color Mapping Modes and LUTs
  • Working with V-Ray’s ACEScg Workflow
Key Lighting Tools
  • Lighting Basics and Types in V-Ray
  • Dealing with Common Lighting Problems
  • Using Spherical and Mesh Lights
  • Creating Skylight and Dome Light Effects
  • HDRI Lighting with Dome Light
  • Adaptive Dome Light in V-Ray 6
  • Working with Chaos Cosmos HDRIs
Global Illumination
  • What is GI and Why It Matters
  • Primary vs. Secondary GI Bounces
  • How Irradiance Map Works
  • Using Light Cache Efficiently
  • Understanding Brute Force GI
  • Comparing Light Cache vs Brute Force
  • Optimizing GI for Interior and Exterior Scenes
Materials
  • Creating V-Ray Standard Materials
  • Diffuse, Reflective, and Glossy Surfaces
  • Clear and Colored Glass with Refraction
  • Translucent and Subsurface Scattering (SSS)
  • Using VRayMtl, VRayBlendMtl, and VRay2SidedMtl
  • Creating PBR Materials
  • Using Chaos Scans (Real-World Material Library)
Quality Control with Image Sampling
  • Fixed-Rate, Adaptive DMC, and Adaptive Subdivision
  • Render Quality vs. Speed: Finding the Balance
  • Noise Threshold and Min/Max Subdivs
  • Comparing Image-Sampling Renders
  • AI Denoiser Integration (NVIDIA & Intel)
The Physical Workflow
  • Understanding the V-Ray Physical Workflow
  • Working with VRaySun and VRaySky
  • Using VRayPhysicalCamera for Realistic Renders
  • Matching Real-World Lighting and Exposure
  • Using Real Camera Settings (ISO, f-stop, shutter)
V-Ray Effects Tools
  • Depth of Field with VRayCamera
  • Creating Motion Blur for Animation
  • Generating Caustic Effects (Pool/Glass/Light)
  • Creating Fur with VRayFur Modifier
  • Stereoscopic Rendering for VR
  • Fog and Atmospheric Effects
Using Render Elements
  • Understanding the Render Elements System
  • Adding Elements for Post-Production
  • Using Render IDs, Lighting, GI, Reflection, ZDepth
  • Working with Cryptomatte for Masking
  • Compositing in Photoshop and After Effects
  • Using V-Ray Light Mix for Post-lighting Control
V-Ray RT & Interactive Rendering
  • Introduction to V-Ray Interactive Rendering
  • RT CPU vs RT GPU (CUDA/XPU Support)
  • Using Interactive Mode for Fast Feedback
  • Hardware Requirements and Optimization
AI, Automation & Cloud Rendering
  • Using AI Denoisers (NVIDIA & Intel)
  • Automating Renders with Batch and Render Queue
  • Cloud Rendering with Chaos Cloud
  • Uploading and Managing Renders in the Cloud
  • Exploring AI in Material Generation & Scene Lighting